WARNING: Contains mild spoilers for the first few hours of the game. I make sure not to spoil any of the major twists though.
It’s no secret that I adored 2012′s surprise hit, Bravely Default: Flying Fairy. I adored the cast of characters, I enjoyed the story, and I thought the core battle system was stupid levels of fun.
That being said, there’s a lot of things that its sequel, Bravely Second, needed to address. By setting it in the same world of Bravely Default (two and a half years later), players will inevitably end up seeing lots of familiar locations and characters. It’s not entirely unlike the same issues Final Fantasy X-2 of XIII-2 faced. How do you make a direct sequel feel brand new again without completely redesigning everything from the ground up?
As it turns out, the secret is in making a good first impression.