Dragon Marked For Death Updated

Inti Creates have updated Dragon Marked For Death to Version 2.3.0 with 3 options available for dash, control screen shake, player level cap increased to 90, bug fixes, and more. Buy the game here and use the code JPNINTENDO for 5% off! Full patch notes and new features trailer added below…

【System Changes】

3 options are now available for the dash in the mid-quest sub menu.

→ With the Continuous 1 option, your character will dash as long as the button is held.
→ With the Continuous 2 option, your character will dash as long as the button and a direction are both held.

An option to control screen shake has been added to the mid-quest sub menu.
→With the Player Only option, actions of other players will not cause your screen to shake.

An option to display a guide marker highlighting your character has been added to the mid-quest sub menu.
→Can choose from None, Short or Long

When matching in the bar, players can now change characters as long as the new character meets matching requirements.

New chat options have been added for use in the bar lobby.

【Character Changes】

Playable characters can now reach level 90. The Empress can now enter a Thunder contract with the following effects:
→ Dragon Skills have the Thunder element.
→ Behavior of the Dragon Shot and Dragon Cannon are changed.
→ Dragon Shot DP consumption and damage are increased.
→ Dragon Cannon DP consumption and damage are greatly increased.
→ After activating the Dragon Cannon, its trajectory cannot be altered.
※Properties displayed compared to the default Fire contract.

The Warrior can now enter a Poison contract with the following effects:
→ Dragon Skills have the Poison element.
→ Dragon Skills consume 0 DP, and their damage is greatly decreased.
→ Physical damage is increased during Berserk.
→ Berserk will cost DP to activate and drain DP extremely rapidly for its duration.
→ The active time for Dragon’s Rage is greatly increased.
→ DP will not be generated during Dragon’s Rage.
→ Dragon Smash will generate large amounts of DP when connecting with an enemy.
→ Effective range of Dragon Guard is increased.
※Properties displayed compared to the default Ice contract.

The Shinobi can now enter an Ice contract with the following effects:
→ Dragon Skills have the Ice element.
→ Dragon Dash no longer has invincibility or the ability to pass through enemy attacks.
→ Dragon Skill damage is increased.
→ Homing Shuriken are thrown in 3 bursts.
※Properties displayed compared to the default Poison contract.

The Witch can now enter a Wind contract with the following effects:
→ Chanting power up with a Wind spell stored will increase its power by 2 steps.
→ During Dragon Surge, Wind magic consumes less DP.
→ Storage time for Wind magic is increased.
→ Storage time for non-Wind magic is reduced.
→ More DP is generated when attacking enemies with Wind magic.
→ Attacks with the Witch’s familiar are Wind element.
→ Damage on a single familiar attack is reduced, but it will attack more times in succession.
→ The familiar’s attack range is increased.
→ The familiar receives a smaller attack boost during Dragon Surge.
※Properties displayed compared to the default Poison contract.

The Empress has been adjusted.
→ The Poison Empress’s Dragon Shot damage has been increased.
→ The Poison Empress’s Dragon Cannon damage has been increased.

The Warrior has been adjusted.
→ The Wind Warrior’s Dragon Smash and Dragon Tackle damage has been increased.
→ The Wind Warrior’s Dragon Tackle now costs 0 DP.
→ The effect portion of the Wind Warrior’s Dragon Smash now connects faster, and disappears more quickly.
→ The Wind Warrior now deals more damage during Berserk.
→ The Wind Warrior generates more DP during Berserk.

Shinobi has been adjusted.
→ The Fire Shinobi’s Dragon Kick and Homing Shuriken damage has been increased.
→ The Fire Shinobi’s lock-on now lasts longer.
→ The Poison Shinobi’s Dragon Kick and Homing Shuriken damage has been increased.
→ Due to an error, the Thunder Shinobi’s Dragon Dash moved faster than intended. Its movement speed has been decreased.

【Enemy Changes】

For characters over level 51, experienced earned for defeating enemies of a higher level has been increased.

The enemy “Gold Beetle” is now immune to confusion.

Drops have been adjusted for “Thundertoad”-type enemies.

The enemy “Thundertoad (yellow)” now has increased paralysis resistance, but decreased burn and frostbite resistance.

The enemy “Thundertoad (red)” now has increased paralysis resistance, but decreased poison and frostbite resistance.

The enemy “Ogre” now has decreased confusion resistance.

Hitboxes for the “Mimic” enemy have been adjusted to make it easier to hit.

The boss “Tonitrus” can no longer be knocked back while stunned.

【Quest and Map Changes】

Floors B101-B110 have been added to the quest “Cavern of Torment.”

The following quest levels have been added

  • Quest “The Ogre Fort” Lv100
  • Quest “Sea of Tumult” Lv100
  • Quest “Werewolf Hunting” Lv100
  • Quest “The Bell Tolls” Lv100
  • Quest “Undying Dragon” Lv100
  • Quest “Twin Dragon’s End” Lv100
  • Quest “Unearthed Royalty” Lv100
  • Quest “The Castle Burns” Lv100
  • Quest “Eastern Treasures” Lv100
  • Quest “Invisible Anger” Lv100
  • Quest “Calamity’s Portent” Lv100
  • Quest “They Come from Hell” Lv100
  • Quest “Dragons’ Struggle” Lv100
  • Quest “Infernal Labyrinth” Lv100
  • Quest “Resurging Flames” Lv100
  • Quest “Hidden Hell” Lv100
  • Quest “Truth in Heaven” Lv100
  • Quest “Soul Vessel” Lv100
  • Quest “Marked For Death” Lv100
  • Quest “The Dragon’s Hoard” Lv100

Time limits for high-level versions of the following quests have been increased.
→ Quest “Werewolf Hunting”
→ Quest “Unearthed Royalty”
→ Quest “Infernal Labyrinth”
→ Quest “Hidden Hell”
→ Quest “Soul Vessel”
→ Quest “The Dragon’s Hoard”
→ Quest “Dragonblood Village”

On the quest “Werewolf Hunting,” the area where Vasith is located has been changed.

Time limit has been increased when undertaking the “Cavern of Torment” quest solo.
→ However, the quest end time every 10 floors is unchanged.

【Item and Equipment Changes】

Attack power of many of the Shinobi’s Kunai-type weapons have been adjusted and increased overall.

The exchange rate for the following items on the Black Market has been decreased:
→ Prism Candy
→ Panacea +2 Drop rate for exchange currency has been adjusted.

【Bug Fixes】

An issue where the Empress’s Dragon Hook had higher display priority than the Dragon Sphere has been fixed.

An issue where the Thunder Warrior’s Dragon Smash had lower attack power than intended has been fixed.

An issue where some of the Warrior’s equippable axes had lower attack power than intended has been fixed.

An issue where certain Warrior weapons had names in English that went over the edges of display boxes has been fixed.

An issue where the Thunder Shinobi could get caught on slopes when using his Dragon Dash has been fixed.

An issue where the Shinobi could get stuck floating in midair has been fixed.

An issue where the Shinobi could get stuck in an airborne posture when landing immediately after an airborne attack has been fixed.

An issue where the Thunder Shinobi could attack without spending DP after receiving damage when performing a Dragon Kick has been fixed.

An issue where the Thunder Shinobi’s Dragon Kick would cost 0 DP when attacking lock-on targets over a certain number has been fixed.

An issue where the Shinobi weapon “Sasuke” was not activating night vision as intended has been fixed.

An issue where the Witch’s recovery magic was not applying correctly in certain circumstances has been fixed.

An issue where the Dragon Sphere could go out of bounds when fighting Vasith on the quest “Werewolf Hunting” has been fixed.

An issue where players could cross far above the boss line on the quest “The Ogre Fort” has been fixed.

An issue where multiple Dragon Spheres could appear on the quest “Twin Dragon’s End” has been fixed.

An issue where the “Watcher” enemy was treated as a movable object when tackled while confused has been fixed.

An issue where the “Shockfish” enemy was not behaving as intended has been fixed.

An issue where the Dragon Dash would pass through a stack of Gold Beetles has been fixed.

An issue where the Dragon Sphere would go out of bounds when fighting the “Twin Dragon” boss has been fixed.

An issue where the “Jinryu” boss would exhibit unintended behavior when attempting to jump at a player in a high position has been fixed.

An issue where the Thunder Shinobi’s multi-lock-on Dragon Kick was not working as intended on the boss “Atruum Reborn” has been fixed.

The species for the boss “The Ancient Primal Lord” has been corrected to “Primal.”

An issue where the species for the boss “The Twin Dragons’ Coffin” was not set appropriately has been fixed.

An issue where the Empress would disappear from other players’ screens when using the Dragon Hook in the boss room for the “Ogre Prince” has been fixed.

An issue where the mini-map would not appropriately disappear during some boss fights when playing solo has been fixed.

The exchange rate for the item “Scale Ring +4” on the Black Market has been corrected.

An issue where pressing “-” while the mini-map was set to “OFF” would still cause it to change size has been fixed.

An issue where poison and other effects would continue during the Dragon Combo animation has been fixed.

Various other minor bug fixes and balance changes have also been implemented.

【Known Issues】

Players may get stuck after defeating the “Twin Dragon” boss.

We are currently preparing a patch to address these issues. We will announce the date it will be available as soon as possible. We sincerely apologize for the inconvenience.


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