1st reviewer: The story depicts the way of life of a Watcher who has a unique view on life and death, which is very shocking yet intriguing and interesting. The instant job-change from inhibiting Daemon is unique, and learning major techniques also makes the battles more fun. The growth training shows glimpses of sad episodes which stab my chest. While the system where you come and go between two worlds is a common thing, it matches with the background setting. The existence of a different law also gives an accent which made it feel good. 8
2nd reviewer: The serious style based on reincarnation is appealing. Above all, the story in a world with a unique way of thinking about death will pique interest. The gimmick of coming and going between the worlds of the living and the dead also matches with the [gameplay] system and the world setting. Although I wish it could have a bit more feels of tempo and exhilaration, the structure where the weapon and available actions change by switching Daemons has a fun factor. The growth features such as learning new techniques and abilities are also fun. 8
3rd reviewer: A heavy story that question the view of life and death. The sad scenes continue, and the breathless story development may not be liked by some. Progressing through maps while switching between this world and that world made me perplexed at first, but I get accustomed to it afterwards. However, the enemies are tough and there is also a limit on stocking recovery items, so it requires some skills even in Easy difficulty. There is some worth in working to change Daemon based on the boss and battle situations, but I wish they could be changed quickly from the beginning. 7
4th reviewer: The strategic element of inhibiting up to 4 Daemons with unique traits and switching based on the battle situation is worth replaying. Treading through paths like a puzzle while coming and going between the real world and that world is also giving a good accent. The action feels rather good, and the composition – which includes player guidance and all kinds of interface – does not incur stress. There is a whole lot of unfamiliar terms, so that – coupled with the unique world setting – may take some complexity until you can understand them. 8
Total score: 31/40
Review originally appeared in Weekly Famitsu magazine, and is translated by BlackKite. This translation is © Copyright Japanese Nintendo. Please link to the Japanese Nintendo website (https://japanesenintendo.com/) at the top of the review if posting elsewhere.