SEGA AGES Wonder Boy Adds Money Hungry Mode

Sega have revealed details of the upcoming SEGA AGES Wonder Boy in Monster Land for Nintendo Switch, with the game adding a Rebagacha Button which allows the equivalent to the player waggling their joystick to obtain more gold at the touch of a button. The new Money Hungry Mode removes the ability to use the rebagacha button. Online Leaderboards are also included with Sphinx Challenge, Monster Castle Challenge, and Fireball Challenge. Wonder Boy in Monster Land is ‘coming soon’ priced at ¥999. New screenshots added below…

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Wonder Boy Returns Coming To Switch

CFK will publish the classic platform game Wonder Boy Returns Remix on the Japanese Nintendo Switch eShopon 23 May priced at ¥1,620 with preloads now live. The game is a HD remake of the 1986 original Wonder Boy title that previously released on PlayStation 4 and Steam. The game adds a ‘Charge Shot’ feature and supports both Japanese and English.

Edit: it launches worldwide on 23 May. Japanese and English launch trailers added below…

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Wonder Boy in Monster Land Coming To Switch

Sega Games have just announced the action role-playing platform game SEGA AGES Wonder Boy in Monster Land for Nintendo Switch. The game originally appeared on the Sega Mega Drive. The Switch version includes both Japanese and overseas versions of the game plus online ranking.

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Wonder Boy getting a Japanese retail release 

Pikii have announced that they will be releasing a packaged version of Wonder Boy: The Dragon’s Trap in Japan although no release date as of yet. Pikii will also be publishing Cave Story+ later this week. Box art and promo video added below…

Edit: it’s scheduled for 19 April release priced at ¥3,672.

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Wonder Boy confirmed for April in Japan 

Wonder Boy: The Dragon’s Trap has been confirmed for Japanese Nintendo Switch release in April. The aim is for a worldwide release of 18 April although the CERO rating has not yet been completed so there maybe a several day delay. I’ll let you know as soon as I’m made aware of the price.

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Wonder Boy, Monster Boy, Game Party Japan, Super Mario Run and Miitomo news

● The lead picture is from Wonder Boy: The Dragon’s Trap which was confirmed by DotEmu for Nintendo Switch release. A Japanese localisation hasn’t been confirmed but since the game appeared at the last BitSummit, the likelihood is high.

Monster Boy and the Cursed Kingdom was also announced for Nintendo Switch by FDG Entertainment and will come to Japan according to this tweet I just received: “Monster Boy will be fully localized to Japanese- even has J-Pop songs ;)”

● Nintendo’s Switch line-up for Game Party Japan 2017 on 11 & 12 February include The Legend of Zelda: Breath of the Wild, 1-2-Switch and ARMS.

● A Super Mario Run ‘The Loads of Coins event’ is now running until 26 January with Toad Rally wins earning 1.5 times more coins than normal.

Upcoming maintenance see online play, rankings etc on both 3DS and Wii U affected tomorrow from 10:00-12:00 JST.

● A Project Octopath Traveler Facebook page has opened up (here).

Miitomo saw the return of the “Deliciously Mouthwatering! Miitomo Burger” Miitomo Drop stages for a couple of days including Hamburger, Drinks and Chips costumes!

● And COMG! rankings saw a HUGE drop with Pokémon Sun Moon (53 pts), Momotaro Dentetsu 2017 (41 pts), Super Mario Maker (38 pts) and Yokai Watch 3: Sukiyaki (33 pts). Pre-orders have just Monster Hunter XX (432 pts).

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Wonder Boy: The Dragon’s Trap coming to Wii U

DotEmu/Lizardcube are currently working on a re-imagining of the classic Master System title Wonder Boy III: The Dragon’s Trap that released as Monster World II: The Dragon’s Trap in Japan and later as Adventure Island on PC Engine and have confirmed Wii U release. DotEmu will be bringing Wonder Boy: The Dragon’s Trap to BitSummit 4th on 9 – 10 July. Watch the debut trailer below…

Edit: DotEmu just tweeted “As the BitSummit website may let you think, Wonder Boy: The Dragon’s Trap is still not set on any specific plateform yet. It’s still only "PC and consoles” at the moment, but we had the obligation to specify plateforms on the BitSummit website. Sorry!“

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