Setting Clear Conditions Patent

Nintendo Co., Ltd. have applied for a new “Information Processing” patent (特開2019-171013) in Japan. The patent aims to enable the user to set clear conditions or requirements in a game more easily such as by arranging objects in a virtual space in games like WarioWare D.I.Y. (which is used by Nintendo as an example in the patent along with images for what appears to be Super Mario Maker 2). The system used in the patent is a Nintendo Switch. Select images used in the application added below including the first one translated for us by BlackKite. Also thanks to J-PlatPat.

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WarioWare Gold Review 

When Wario made his videogame debut way back in 1992 with the classic Game Boy platformer ‘Super Mario Land 2: 6 Golden Coins’, few expected him to become one of the most integral characters in the Super Mario universe. Described as Mario’s “evil rival” in the game’s physical manual for his capturing of Mario Land and subsequent turning it into his own private playground, Wario assumed more of a loveable rogue character in both of his spin-off game series. One was the direct continuation of the ‘Super Mario Land’ series with ‘Wario Land’. The other is what we shall talk about today.

‘WarioWare Gold’, or, ‘Made in Wario Gorgeous’ as it is arguably better known as in Japan, is the first new entry in the WarioWare series in almost a decade (if discounting the spin-off game to the spin-off game series, ‘Game & Wario’ on the ill-fated Wii U console). Featuring over 300 microgames; WarioWare Gold is much-like ‘Mario Party: The Top 100’ in being almost a best of-type collection featuring many returning games (plus around 50 new ones) alongside being the first title to be fully voiced, and adding in amiibo functionality, plus a new Challenge Mode, to what is likely to be Wario’s last 3DS outing.

The storyline is as simple and effective as many of the actual microgames: Wario is out of money so he asks his friends to make some videogames. He then hosts what he considers to be the greatest video game tournament of all time with 10 million coins as the grand cash prize. The entry fee is 10,000 coins however (which translates to a ¥5,378/$39.99/£34.99 game cost in real-life money). Of-course there is no physical cash prize upon completing the game, but Intelligent Systems and Nintendo EPD aim to reward players the old fashioned way – by simply putting smiles on their faces.

If you haven’t played a WarioWare game before, then things are pretty simple: you have to complete a game within several seconds before moving onto the next one, and the next one. The games get faster and more frantic and each failure results in the loss of one of four lives. The three themes to the stages are ‘Mash’, ‘Twist’ and ‘Touch’, which reference the first three WarioWare titles and the control method (Mash uses buttons like the Game Boy Advance, Twist makes reference to the GBA’s rotation sensor, and Touch is touchscreen controlled like the first Nintendo DS entry).

A fourth control scheme ‘Blow’ appears in later stages and sees you blowing into the microphone. It too is simple in theory but execution is a different matter as Nintendo mash up all four control methods to round off the Story Mode. You also earn coins during play which can later be used in a capsule machine to unlock all kinds of goodies such as the DSiWare game ‘Bird & Beans’, the cat-based Metroid-rip off ‘Mewtroid’, a game starring Ashley, a Game & Watch title, and more! Studio Mode is perhaps the best unlockable and uses the 3DS’s microphone for you to re-record each cutscene!

Conclusion

The decision to put WarioWare Gold on 3DS and not Switch soon becomes apparent the moment as you start playing: the game makes full use of the 3DS’s buttons, rotation sensor, touchscreen controls, microphone function and dual screens. The only negative for me is not making use of the stereoscopic 3D capabilities. Others may find fault that the game doesn’t deliver enough new content. But as essentially a best-of collection, that isn’t the aim. Instead there are over 250 classic microgames and around 50 new ones, wrapped up in a package that is more than worthy of the monikers Gold or Gorgeous.

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