Grasshopper Manufacture’s New Year’s Message

Grasshopper Manufacture’s Goichi “Suda51” Suda’s upcoming 2020 message for 4Gamer was kept short but sweet, simply saying: “We are creating No More Heroes III!” Thanks to BlackKite.

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SUDA51 And SWERY Tease Secret Project

IGN Japan will livestream “Travis Monday Nightro 2“, with Goichi “SUDA51” Suda and special guest Hidetaka “SWERY” Suehiro teasing discussing their secret project. The livestream will be on 23 October 19:00 JST (03:00 PT). Video below…

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No More Heroes 3 Feature in Famitsu

This week’s issue (No.1599) of Weekly Famitsu magazine will have a six page feature on No More Heroes 3 including interview with Goichi Suda from Grasshopper Manufacture and composer Nobuaki Kaneko. Teaser scan added below…

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Grasshopper Manufacture 20th Anniversary

Next week’s issue of Weekly Famitsu (out 29 March in Japan) will have a lead feature celebrating the 20th Anniversary of Grasshopper Manufacture including an interview with CEO Koichi Suda who will reveal ‘long-awaited information of new work’! More information as we have it.

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SUDA51 talks Fire Pro, Killer 7, Wii and more

The latest issue of Retro Gamer interviews Goichi Suda (SUDA51) whose back catalogue includes Super Fire Pro Wrestling 3 on the Super Famicom, Killer7 on the GameCube, Liberation Maiden on Nintendo 3DS and No More Heroes on Wii and soon Nintendo Switch. I’ve included the relevant Nintendo parts including Super Fire Pro Wrestling, Killer7 and developing for the Wii…

On Super Fire Pro Wrestling Special…

“Super Fire Pro Wresting 3 was supposed to be the final game in the series, but it sold very well, so I had the opportunity to work on Super Fire Pro Wrestling Special which also had had a story mode, as the game sold well, Human said, ‘Make another one. This time, you can make it whatever you want.’

I thought about what I could do to make this game unique so I realised that the Fire Pro series itself was just a simulator, about raising a particular wrestler and having him rise through the ranks. I thought, ‘Well, what can I do within that? I know: I can make this a story, I can make this a story-driven experience.

Pro wrestling at the time was experiencing a boom in Japan – hence the games selling so well – so within that big boom, you have people getting very philosophical about wrestling and writing a bunch of things – analysis – and all these deep things, I’m personally a huge fan of wrestling, so I thought how I could give my take on wrestling? What’s my philosophy? I saw this game as a vehicle to do that.

The final boss is a guy named Dick Slender, which is a parody of Ric Flair, and so originally I thought, ‘We can have two endings here – one, you beat the guy and you get the happy ending, the other, you lose and get the bad ending. I didn’t decide to go with the two endings – instead you go on and beat the last boss, he gets all the acclaim from the crowd, from the people, and the screen gradually goes from white, to black. It shows the character’s house, and he’s committed suicide… For me it was like an apotheosis – the character had become a god. It turned into a shitstorm.”

On Killer7 and on working on a global release…

“From the beginning, Mikami-san told me that this is a game that will be released globally, and that’s something that I was conscious of and thought about a lot when working on the game – for starters the game takes place in America. So I thought, what can I write about America? So that’s where the idea of ​​having Japanese politicians come over. The game takes place around 70 years after the war, so what would happen if the peace treaties between America and Japan were revoked. Thinking very deeply about this and about the scenario, I was able to come up with these characters. It’s a game that has my own take on things, but at the same time it’s a game that was very carefully thought about and planned meticulously.”

On developing for Wii and was this a good choice…

“To start at the end of the question, yes I’m glad I did it. One point though, for Japanese people, they don’t necessarily think of Nintendo hardware as for kids. And so when the Wii was first announced I saw the Wiimote. The action that the character Travis has, this is perfect for that, this is the only thing I can use for that.”

* Read the full interview with Goichi Suda (including finding out who his favourite pro wrestler is!) in issue 164 of Retro Gamer magazine (Resident Evil cover) available now at newsstands or on the App Store and Google Play Store.