The fourth and final part of our translated Weekly Famitsu interview with Shigeru Miyamoto who talks about making something interesting before making something to sell, Yamauchi’s philosophy of “making something never seen before”, Nintendo wanting to cooperate with more companies, wanting Nintendo to continue to do interesting things and become an “entertainment office”, Miyamoto’s hobbies, and lots of Pokémon GO talk!
The third part of our translated Weekly Famitsu interview with Shigeru Miyamoto who talks about his appreciation for Apple’s design, talking to Apple regarding Super Mario Run, the ‘Nintendo-like’ term, thoughts on people uploading gameplay videos, which Pokémon his wife asked him to catch in Orlando, talking about the movie project, meeting with Chris Meledandri from Illumination, and much more.
The second part of our translated Weekly Famitsu interview with Shigeru Miyamoto who talks about being an editor and not a creator, his involvement in Breath of the Wild, forcing large parts of games to be changed, what’s okay for Mario to do including not killing, no Smash Bros. like there is today if Mario couldn’t punch, getting approval from Disney for his Bambi art, N64 having more proficient interfaces than its competitors, and Iwata wanting to bring back “Anything goes” ethos.
The first part of our translated Weekly Famitsu interview with Shigeru Miyamoto who talks about being selected as Culture Contributor, Nintendo excited at their first magazine coverage, his past comments on mobile gaming, making Mario sequels with new technology and not for the sake of it, wanting to be accepted like Disney, the DS and Wii era, protecting the basics of the Super Mario series, and not letting developers get content.
Nintendo Co., Ltd. Representative Director and Fellow Shigeru Miyamoto is now officially recognised as one of the first four honorary citizens of Nantan City, Kyoto Prefecture. Miyamoto was born in Nanata, and is credited in The Kyoto Shimbun as leading game development at Nintendo, and producing hit titles such as “Super Mario Bros.” and “The Legend of Zelda”.
Miyamoto Wants Mario & Mickey To Stand Alongside Each Other
Further to our recent translated comments from Nintendo Representative Director and Fellow Shigeru Miyamoto saying of Mario and Mickey Mouse: “I wonder if they will be able to stand alongside each other in the years to come,” VGC has more Disney-related translated comments: “Many parents want to keep their children from playing video games. But these same parents have no problem allowing them to watch Disney movies,” and “We cannot seriously challenge unless parents start feeling comfortable about their children playing Nintendo.”
Shigeru Miyamoto Recognised as Person of Cultural Merit
Nintendo Co., Ltd. Representative Director and Fellow Shigeru Miyamoto is now officially recognised as “Person of Cultural Merit” in Japan. Miyamoto was the main person behind Donkey Kong in 1981 and Super Mario Bros. in 1985 and is presently involved with both Super Nintendo World, which opens at Universal Studios Japan in 2020, and the Super Mario movie, which opens in 2022. Via Nikkei. Full Nikkei article translated for us below by BlackKite.
At the 79th Annual General Meeting of Shareholders, Nintendo were asked about their slow transition into mobile gaming and VR, and whether it would be the same for cloud computing, streaming games and the shift from 4G to 5G. Here are the responses from Shuntaro Furukawa, Shigeru Miyamoto, and Ko Shiota:-
David Gibson writes at the Nintendo investor Q&A in Kyoto, that Shinya Takahashi said “We are preparing other titles, not able to say too much here, continue to release titles that are fun.” Shigeru Miyamoto followed with: “[We] have a lot of ideas, important that contents are unique to Nintendo, we are not denying approval for internal development ideas.”
Edit: Takashi Mochizuki adds that “fans would be delighted to know” and that one title is “one that is a nice fit to the online program.”