Nintendo Co., Ltd. Representative Director and Fellow Shigeru Miyamoto is now officially recognised as one of the first four honorary citizens of Nantan City, Kyoto Prefecture. Miyamoto was born in Nanata, and is credited in The Kyoto Shimbun as ;eading game development at Nintendo, and producing hit titles such as “Super Mario Bros.” and “The Legend of Zelda”.
Miyamoto Wants Mario & Mickey To Stand Alongside Each Other
Further to our recent translated comments from Nintendo Representative Director and Fellow Shigeru Miyamoto saying of Mario and Mickey Mouse: “I wonder if they will be able to stand alongside each other in the years to come,” VGC has more Disney-related translated comments: “Many parents want to keep their children from playing video games. But these same parents have no problem allowing them to watch Disney movies,” and “We cannot seriously challenge unless parents start feeling comfortable about their children playing Nintendo.”
Shigeru Miyamoto Recognised as Person of Cultural Merit
Nintendo Co., Ltd. Representative Director and Fellow Shigeru Miyamoto is now officially recognised as “Person of Cultural Merit” in Japan. Miyamoto was the main person behind Donkey Kong in 1981 and Super Mario Bros. in 1985 and is presently involved with both Super Nintendo World, which opens at Universal Studios Japan in 2020, and the Super Mario movie, which opens in 2022. Via Nikkei. Full Nikkei article translated for us below by BlackKite.
At the 79th Annual General Meeting of Shareholders, Nintendo were asked about their slow transition into mobile gaming and VR, and whether it would be the same for cloud computing, streaming games and the shift from 4G to 5G. Here are the responses from Shuntaro Furukawa, Shigeru Miyamoto, and Ko Shiota:-
David Gibson writes at the Nintendo investor Q&A in Kyoto, that Shinya Takahashi said “We are preparing other titles, not able to say too much here, continue to release titles that are fun.” Shigeru Miyamoto followed with: “[We] have a lot of ideas, important that contents are unique to Nintendo, we are not denying approval for internal development ideas.”
Edit: Takashi Mochizuki adds that “fans would be delighted to know” and that one title is “one that is a nice fit to the online program.”
In an interview earlier today with Game Watch, Shigeru Miyamoto says he would like hardware to have a lifespan of longer than five years and that if a lot of people bring their Nintendo Switch consoles to Super Nintendo World then there is a possibility of interaction between the attraction and their Switch. Miyamoto selected a Mario Kart attraction and says it is a “it is a completely new style”.
Miyamoto again emphasises that he wants Super Nintendo World to help introduce their IP to young people and not just their existing fan-base as “gaming machines are not necessarily the first digital equipment [anymore]”. Nintendo wouldn’t be able to undertake such a venture without Universal Studios’ help as they would “need to hire tens of thousands of people”.
The article also states that part of the group supervising Nintendo’s characters have moved to the United States and are in direct communication with Seattle and Orlando Universal Studios. Miyamoto says that Universal Studios are huge fans of Nintendo and “know better than we [do]!” and claims that late President Hiroshi Yamauchi once said “We could make a Nintendo Park in Kyoto.”
The total cost of all the attractions is over 60 billion yen and that multiple attractions are planned other than the recently announced Mario Kart. There is no answer yet to the question of a Super Nintendo World in China and the focus is on opening up Super Nintendo World “while looking at the long-term vision”. Super Nintendo World is expected to open in time for the Tokyo 2020 Olympics.
The full groundbreaking ceremony of the Super Nintendo World construction beginning celebration at Universal Studios Japan featuring Shigeru Miyamoto and Super Mario! I’ve also added a Sankei News report from the ceremony and a couple of Famitsu videos. Many, many thanks to Naruki for the heads-up!
The latest issue of Retro Gamer Magazine (Issue 167 with Super Mario Kart cover) includes a huge feature on the origins of Super Mario Kart with words from the game’s Producer Shigeru Miyamoto and Directors Hideki Konno and Tadashi Sugiyama. I’ve added below the first part of the interview where Konno and Sugiyama talk the origins of the game and why it was originally an F-Zero game. Check out the full interview in the magazine available now on newsstands, the App Store and on Google Play where Miyamoto reveals that the Banana Skin was originally supposed to be Oil, that the idea of the Battle Mode was to replicate the original Mario Bros. and so much more!
“Our original plan didn’t include Mario or karts. The game’s roots lie in one of the launch titles for the Super Famicom: F-Zero. The game was designed for single-player gameplay because of our focus on getting across the sense of speed and the size of the courses.
It was a prototype for a multiplayer version of F-Zero that ended up being the starting point for Super Mario Kart, and from there we went through a period of trial and error to find what worked.
You could say that Mario was added to the racing game as a result of this trial and error. F-Zero displays the layer for the course over an area of 100 screens in order to create a feeling of speed and scale. However, because of hardware limitations, splitting the screen for multiplayer required the courses to be displayed within an area no more than four TV screens wide by four screens high.
We tried creating an F-Zero-style circuit within that limitation, but found it too difficult to race in with an F1-type vehicle, making it impossible to create a course that could give you a feeling of speed.
In a last-ditch attempt, we came up with what we felt was our only choice: kart racing. Karts were a great fit for these compact courses.However with the drivers wearing helmets and racing suits, they all looked the same from behind and lacked individuality. It’s hard to tell who is who, so we ran into another problem there.
We thought about what kind of character would be instantly recognisable when seen from behind, and decided to try Mario. Mario certainly is a recognisable character, even from behind, and it was instantly clear that it’s him.
For the other racers, we chose more characters from the Mario franchise who would also be clearly recognised from behind. This was the first step in the creation of Super Mario Kart. Without this hardware limitation we might have ended up with a different racing game.”