1st reviewer: The story of finding case mysteries and the sensation of walking through dungeons while solving tricks both feel like the original Persona 5. I thought it was going to be a simple Musou-like title, so I got a shock. The story – where you can experience having a unison of heart with members of the Phantom Thieves reunited after a long time – is done great, and an adventure far away from the urban centre is also good. The battles – which drop features like “Persona Summon” well – are also fun on a max level. 9
1st reviewer: YW4 had a hype story with the series all-stars including the movie and anime; The Busters multiplayer gets added here, which makes it a game where you can fully enjoy the real “Yo-kai Watch” world. In multiplayer you can fight by possessing other characters in the map; it brings over the fun factor unique to this game both strategy and control wise which is great. I’m also glad they have an upgrade support from YW4. If I had to speak out my desire, I wanted to play YW4++ from the beginning half a year ago. 9
1st reviewer: Explorations, battles, and contacting Pokémon; all of them have been legitimately evolved. The Pokémon’s appeals themselves have also increased which is great, from becoming cooler in Dynamax to becoming cuter in Pokémon Camp. Popular features like Raid Battles and Open World are being included in Pokémon’s world, setting out a unique appeal which also leaves a good impression. There are also small “fun factors” spread all around the adventure – from riding a bicycle to changing attire – which is also good. 10
This week’s issue (No.1618) of Weekly Famitsu magazine saw Pokémon Sword / Shield score 38/40 (10/9/10/9). Other scores included Yo-kai Watch 4++ with 36/40, Ghostbusters with 32/40, Headliner: NoviNews with 31/40, Megaquarium with 30/40, Dot Horror Story with 26/40, Mochi A Girl with 30/40, and Sparklite with 28/40. Thanks to Ryokutya. Check out the full list of Famitsu review scores here and look out for the full translated review for Pokémon Sword / Shield later this week!
1st reviewer: It takes place in a ghost hotel, and the construction of each floor is done greatly. With surprises like “Eh, this thing moves! Can I enter here!?” I unintentionally took lots of detour due to the fun of sucking every little things inside the room. I became enthusiastic in gathering money and finding gems, so I tend to end up postponing the rescue of Mario and the others… Because there are many hidden features, this has a perfect compatibility with Joy-Con sharing multiplayer as you can explore while conversing noisily. The enemy ghosts are also unique and good. 9
This week’s issue (No.1612) of Weekly Famitsu magazine saw Luigi’s Mansion 3 score 33/40 (9/8/8/8). Other scores include The Church in the Darkness with 27/40, Divinity: Original Sin 2 Definitive Edition with 32/40, Etherborn with 28/40, Ghost Blade HD with 27/40, Mario & Sonic at the Olympic Games Tokyo 2020 with 34/40, and MODEL Debut #nicola with 29/40. Thanks to Ryokutya. Check out the full list of Famitsu review scores here and look out for the full translated review for Luigi’s Mansion 3 later this week!
1st reviewer: This also has a strong demonstration-like tint, but the dynamic driving sensation using the edge of the road width would not be obtainable with any games in the past. It’s great that you’re able to actually experience racing techniques such as out-in-out and more. If you play this game, other 3D games’ shadow will become thinner(*). 10
1st reviewer: Compared to ‘I’, the adventure colour has become stronger. While the previous one felt like splitting a bamboo(*), this one puts the most emphasis into the scenario and events. It gets a lot of influences from existing RPGs. But the story development is being polished up superbly, and I give four full circles to the graphics. Things related to the direction are especially great. This is very much a masterpiece. 9
1st reviewer: The diorama-styled graphics and the comical movements match well with the world setting unique to this game, which also has appearances of many guests from other titles. There are few explanations and hints; if you have grown familiar with very polite games(*) of recent times, some of the puzzles may be difficult to understand. However, the “fun of getting through things” such as defeating strong enemies or using items in your possession to solve puzzles is that of a Zelda game after all. In the “Panel Dungeon” you can not only pick up on themes but also freely create your own, which is good. 9