The Legend of Zelda: Link’s Awakening Review

1st reviewer: The diorama-styled graphics and the comical movements match well with the world setting unique to this game, which also has appearances of many guests from other titles. There are few explanations and hints; if you have grown familiar with very polite games(*) of recent times, some of the puzzles may be difficult to understand. However, the “fun of getting through things” such as defeating strong enemies or using items in your possession to solve puzzles is that of a Zelda game after all. In the “Panel Dungeon” you can not only pick up on themes but also freely create your own, which is good. 9

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The Legend of Zelda: Link’s Awakening Scores 35/40

This week’s issue (No.1606) of Weekly Famitsu magazine saw The Legend of Zelda: Link’s Awakening score 35/40. Other scores included AI: The Somnium Files with 34/40, Jakou no Lyla ~Trap of MUSK~ with 31/40, Grand Brix Shooter with 30/40, Heave Ho with 30/40, Pawarumi with 30/40, RALLY ROCK ’N RACING with 26/40, and Tsukue de Rugby with 28/40. Thanks to Ryokutya. Check out the full list of Famitsu review scores here and look out for the full translated review for Link’s Awakening here!

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ONINAKI Review

1st reviewer: The story depicts the way of life of a Watcher who has a unique view on life and death, which is very shocking yet intriguing and interesting. The instant job-change from inhibiting Daemon is unique, and learning major techniques also makes the battles more fun. The growth training shows glimpses of sad episodes which stab my chest. While the system where you come and go between two worlds is a common thing, it matches with the background setting. The existence of a different law also gives an accent which made it feel good. 8

2nd reviewer: The serious style based on reincarnation is appealing. Above all, the story in a world with a unique way of thinking about death will pique interest. The gimmick of coming and going between the worlds of the living and the dead also matches with the [gameplay] system and the world setting. Although I wish it could have a bit more feels of tempo and exhilaration, the structure where the weapon and available actions change by switching Daemons has a fun factor. The growth features such as learning new techniques and abilities are also fun. 8

3rd reviewer: A heavy story that question the view of life and death. The sad scenes continue, and the breathless story development may not be liked by some. Progressing through maps while switching between this world and that world made me perplexed at first, but I get accustomed to it afterwards. However, the enemies are tough and there is also a limit on stocking recovery items, so it requires some skills even in Easy difficulty. There is some worth in working to change Daemon based on the boss and battle situations, but I wish they could be changed quickly from the beginning. 7

4th reviewer: The strategic element of inhibiting up to 4 Daemons with unique traits and switching based on the battle situation is worth replaying. Treading through paths like a puzzle while coming and going between the real world and that world is also giving a good accent. The action feels rather good, and the composition – which includes player guidance and all kinds of interface – does not incur stress. There is a whole lot of unfamiliar terms, so that – coupled with the unique world setting – may take some complexity until you can understand them. 8

Total score: 31/40


Review originally appeared in Weekly Famitsu magazine, and is translated by BlackKite. This translation is © Copyright Japanese Nintendo. Please link to the Japanese Nintendo website (https://japanesenintendo.com/) at the top of the review if posting elsewhere.

Astral Chain Review

1st reviewer: The presentation is flashy, cool, and meaty, I got continuously pulled in even from the introduction. The beautiful graphics are top-notch, and the science fiction police story is also interesting. The investigation part using “Legion” makes my senses tingling on finding out what happened, and I also become addicted in purifying areas despite them looking plain. The battles make use of the background setting which is connected by chains, I felt really good in controlling them. I’m also glad with the customization in the Guardian mode. 9

2nd reviewer: The “Dual Action” is interesting as you fight by controlling the protagonist while using “Legion” to control important places. By switching Legions and weapons, you can split the usage of various battle styles which is fun. Actions using the “Chain Bind” which uses chains that connect Legions also give a good accent. The content is not completely devoted to battles, as you can also use Legions for investigations which is good. Being able to have 2-player co-op is also awesome. 10

3rd reviewer: The protagonist has a position like a beast tamer who controls “Legion”, but as you fight together, you will think of them as reliable buddies. As you use the Legion chains, launching attacks at the perfect timing is extremely exhilarating. Each and every action is very cool. Each Legion has its own characteristic, so you’d fight while switching between them depending on the enemies and stage gimmicks which is also fun. Using Legions in not only battles but also scene investigations is also somewhat different and interesting on its own. 9

4th reviewer: The all-direction method of creating [the game] that assumes a broad range of player base is awesome. You can adjust the play style (difficulty) in detail based on your skills, so even if you’re bad at action games you can taste the mood of becoming good in them. The “Chain Actions” are also fresh, as they can be used in not only battles but also investigations which make them interesting. Although I felt a bit of complexity in the controls, the presentation is overally good with a sense of presence, so I got excited just by holding the controller. 9

Total score: 37/40


Review originally appeared in Weekly Famitsu magazine, and is translated by BlackKite. This translation is © Copyright Japanese Nintendo. Please link to the Japanese Nintendo website (https://japanesenintendo.com/) at the top of the review if posting elsewhere.

Fire Emblem: Three Houses Review

1st reviewer: The livelihood in the Officer Academy is much more fun than I thought. When I hold my teacher cane, I gradually grew affections to even students whom I hated before; what a mystery. As you can also teach very freely, you’re guaranteed to get addicted into raising yourself and your students. [This game] is kind with a lot of convenient features such as the Divine Pulse which lets you rewind time, auto-movements and more. Thanks to the Gambits and Combat Arts, the strategy breadth has also broadened. There are also some hype moments in the story development. 9

2nd reviewer: Due to the two-part [story] composition, raising characters have a higher degree of freedom when compared to past series title, and the story is also depicted dramatically which is well done. Although interacting with and raising characters in the Officer Academy era is rather tedious, it’s fun to think how one should grow up, and furthermore you’ll also grow affection towards the characters due to that. The structure where the scenario splits based on the chosen house also heightens the desire to do another playthrough quickly. 9

3rd reviewer: As you raise the students’ abilities through lessons and deepen interactions through events and more, before you know it they have become irreplaceable. I’m glad that the Support Conversations between students are plentiful and also fully voiced. As the school life is lively, I’m surprised at the second part’s serious story development, but I get hyped when I can see the students’ growth. Battles are comfortable while having a sense of presence. There is also a liveliness of variations on things like using the new Battalion feature against gigantic beasts. 10

4th reviewer: The prominent thing here is the broad range where beginners can enjoy like a beginner would, and experts can enjoy like an expert would. To be honest, although there is a lot of information that must be memorised, I didn’t really find it to be complicated; it has an appeal where I can smoothly get into the game even when it is my first time playing this genre. The story progression, interweaved by characters with a plenty of personalities, feels pleasant as if you’re watching a good-quality drama. With the Officer Academy life as the axis, the way it’s created – where you can taste even more fun in interacting with and sensing the growth of characters – is excellent and great. 9


Total score: 37/40

Review originally appeared in Weekly Famitsu magazine, and is translated by BlackKite. This translation is © Copyright Japanese Nintendo. Please link to the Japanese Nintendo website (https://japanesenintendo.com/) at the top of the review if posting elsewhere.

Doraemon Story of Seasons Review

1st reviewer: The gameplay sensation is the same like the usual Story of Seasons. It has a higher affinity with Doraemon than I thought, so even if you feel something off, I think you will get used to it right away. This has the best visuals in the series, with beautiful backgrounds presented with pale colors. I got impatient because I could launch many cheats by using the Secret Gadgets from the beginning, but the usable variety [of the Gadgets] gets added gradually which made me excited. Although I may say it can’t be helped, the lack of romance features might affect the motivation for some people. 8

2nd reviewer: The farming life which crosses Doraemon’s world setting with Story of Seasons’ systems has an outstandingly good atmosphere. Being able to conveniently use Secret Gadgets during work and livelihood is also good. Although I kind of feel like some parts like controls and UI could have seen a bit more improvements, we get to work bit by bit on moving around various places and collect items other than raising crops, which gives an appeal of wanting to continue playing for an extended time. The animals are cute, and they also give happiness when being cared for and interacted with. 9

3rd reviewer: Doraemon and other characters are blending into the watercolour-like CG, which warms up the mood. The game cycle is the same as Story of Seasons series, but the key point is on the story development of retrieving Secret Gadgets with events triggered by improving friendships with people, not romance. The story progression is rather slow, and you don’t get the Secret Gadgets immediately either, but once you’ve obtained them, they’ll give benefits making movements and farming works easier. I wish there were a bit more variations to the people’s quotes. 8

4th reviewer: The game elements are easy for even beginners to come in, with the story using the national character [Doraemon] as its subject, and also every kind of presentations that have a very wide frontage. The composition where the story progresses from Nobita’s perspective made me addicted like watching a new Doraemon movie. While there are no romances or marriage events, the new Secret Gadgets give a good taste as accents. It is good at explaining things and guiding players, but on the other side, the overall tempo is too loose which is also irritating. 9

Total score: 34/40


Review originally appeared in Weekly Famitsu magazine, and is translated by BlackKite. This translation is © Copyright  Japanese Nintendo. Please link to the Japanese Nintendo website (https://japanesenintendo.com/) at the top of the review if posting elsewhere.

Yo-kai Watch 4 Review

1st reviewer: It’s not just the looks of the stages; the exquisite story with a balance in gags and serious [parts] is also anime-styled. An all-stars-like gathering, which sees appearances from not only the movie version but also the protagonist and Yokais from the Shadow Side, makes a strongly influential story that fans ought to get totally addicted with. For the battles, the action where you absorb “Yokai Aura” from enemies gives a tactical [element] unique to this game and if feels very good. You can also control the humans, and there is a sense of unity when fighting together with “Friend Yokais” which is great. 10

2nd reviewer: I’m excited with the Yokais that have been drawn with greatly evolved graphics and a story of an adventure that surpasses time & space. The battles, which have been completely changed, have a good strategic element where you fight while also switching “Watchers” other than Yokais. There may be some people who might feel difficulty in following the quick story development, but being able to directly control Yokais is also good. The process of befriending a Yokai has become a bit more tedious, but having Yokais appear with different atmospheres and abilities in each world is interesting. 9

3rd reviewer: The all-stars composition which transcends time & space is extravagant. Each of them has spotlights in both story and battles, which is good. Although it’s unfortunate that Inaho does not join as a Watcher, they did give her a place to play a proper role, so that’s okay to me. You can feel the bonds between humans and Yokais in battles. You can calmly deal with situations by making use of pausing the game, which is also a great point. Some of the quests may feel like errands, but NaviOne’s auto-movement halvens the interesting factor. 9

4th reviewer: The graphics and sounds, which have been dramatically improved in details while crossing through the series’ past titles, promote a juvenile story that travels all over time and space. While systems related to battle power enhancements are a bit too complex, massive beatups and switching injured members unexpectedly make the battles still bearable. There is a thorough attention to keep young players interested in enjoying this without forcing things, with item placements that make detours fun among others. The collection features are also complete with extra content including privilege bonuses and collaborations. 9

Total score: 37/40


Review originally appeared in Weekly Famitsu magazine, and is translated by BlackKite. This translation is © Copyright  Japanese Nintendo. Please link to the Japanese Nintendo website (https://japanesenintendo.com/) at the top of the review if posting elsewhere.

Yo-kai Watch 4 Scores 37/40!

Review scores in Weekly Famitsu Issue No.1595 included Yo-kai Watch 4 scoring an impressive 37/40, with one reviewer giving it a 10 and the other three giving it nines. Look out for the full translated review at Japanese Nintendo in the coming days! Check out all the Famitsu scores at this page. Buy the game here and use the code JPNINTENDO for 5% off. Thanks to Ryokutya.

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Hako Boy!& Hako Girl! Review

1st reviewer: I’m surprised at so many ways to pull out puzzle solutions using boxes such as Throwing, Pulling, Jumping and more. Even the same stage has a wide variety of solving methods, and two-player co-op get hyped with playing while speaking with each other. The threshold is low if you just want to clear, but if you want to aim for minimum moves it becomes stoic. With 270 types of stages, a part where you play with rectangular boxes, Balloon Challenge and more, this has a full volume which is also good on the cost performance. 8

2nd reviewer: It’s fun as usual on discovering methods to solve puzzles and with the minimum moves. On top of the appearance of new Box Techniques, they’ve also prepared a mode where you can play co-op, thus adding new techniques that are possible by moving two characters, giving more depth into the puzzles. Other than being able to see hints at each places, you can also enhance movements and number of boxes that can be generated with aid items, so it has a proper follow-up. There is also a post-clear mode, so I’m glad with the volumey content. 8

3rd reviewer: It is economical to have this much volume with this price. Skills and gimmicks are added incrementally, inheriting the series’ strong points such as continuing to challenge without getting bored and multiple correct methods. The co-op mode can even be enjoyed alone; each of them can become replacement boxes, or both of them have to reach the goal; I was able to play the same stage with a fresh feeling. Items get added so it becomes harder to get stuck which makes me feel at ease. 8

4th reviewer: The fun of challenges in clearing stages with minimum steps by making use of fortuities such as slight mis-positionings while calculating thoroughly is still unchanged from past titles, and this is also filled with features for fans such as collection and storyline. It’s also a good thing that they’ve prepared aid items with cheat-like abilities for people who are poor with puzzles. The co-op mode does feel economical as it can be enjoyed by either having one person lead or two people consulting each other. 7

Total score: 31/40


Review originally appeared in Weekly Famitsu magazine, and is translated by BlackKite. This translation is © Copyright  Japanese Nintendo. Please link to the Japanese Nintendo website (https://japanesenintendo.com/) at the top of the review if posting elsewhere.