In his latest column in Weekly Famitsu Issue No.1595, Masahiro Sakurai talks about the recent Super Smash Bros. Ultimate DLC announcements. He wanted to include the legendary Command Prompt with the Dragon Quest Hero. Originally the Hero was to be silent until Dragon Quest XI S added voice actors.
Banjo & Kazooie were requested in large numbers by fans from the west. Sakurai said that both Microsoft and Rare for their assistance. Sakurai also notes that he doesn’t really care for console wars, and ends in saying he wants to please all the fans of the original games.
Thanks to @PushDustIn. Follow him for the full translation, along with future and past translations!
In the latest issue of Nintendo DREAM, Masahiro Sakurai again talks about Super Smash Bros. Ultimate in the second part of the interview with the magazine. Sakurai feels that the quality of the stages and characters have dramatically improved since the original game released. Read previous posts regarding Sakurai at this tag.
Sakurai looked at the original work and considered how the fight would evolve when deciding how to implement boss fights. Sakurai wanted Marx to be represented as a ‘bizarre being’.
The Splatoon stage was decided as Moray Towers due to the ramps making it unique as a Smash stage and unlike any other.
Both the vocal and non-vocal versions of Jump Up, Super Star! were included as Sakurai heard both renditions often during development.
When deciding Spirits, Sakurai had to consider the legalities of using them and the artworks, with some dropped if sufficient artwork couldn’t be found.
There are no Spirit battles with Kirby at the start of World of Light due to him being the only survivor. This changes later on as the thought process is that he was analysed at one point.
In a recent interview with Nintendo DREAM magazine, Masahiro Sakurai notes that ARMS and Xenoblade Chronicles 2 had unfortunate timing, with all the Super Smash Bros. Ultimate characters already decided at the start of the project plan, thus it wasn’t possible to add more in the middle of development.
Simon and Richter Belmont’s design inspiration came from Castlevania: Harmony of Despair, as well as the original Famicom/NES games.
Sakurai consulted with the Splatoon team regarding how to implement the ink in Smash. He also consulted with the Splatoon team regarding the alts.
Isabelle wasn’t only chosen for the ‘casual’ Animal Crossing audience but like Villager, is a technical fighter and enjoyed by many hardcore Smash players.
Ridley was difficult to implement because of his size, so Sakurai decided to have his arms and legs bend like in Metroid and Super Metroid to give an impression of size.
Sakurai finishes by saying that Piranha Plant was chosen due to his uniqueness, and that he is a very well known character from the Super Mario series.
In notes from the Masahiro Sakurai column in Weekly Famitsu Issue No.1576: he discusses the 20th anniversary of the Super Smash Bros. series and notes that children who played the N64 original Smash are now old enough to play with their own children!
He also notes that he’s been developing games for 30 years, including the original Kirby game, and writing Famitsu columns for 17 years (573 thus far!). Sakurai also notes that he’s also ageing and questions how many years and games he has left.
In an interview with Nintendo DREAM magazine, Masahiro Sakurai reveals that Decidueye was almost chosen for Super Smash Bros. Ultimate in the spot that Incineroar ultimately got. In other reveals: Xenoblade 2 and ARMS characters were not added due to bad timing, and the Belmonts, King K Rool and Ridley were added due to the ballot. Thanks to PushDustIn.
The new series of Let’s Play videos featuring comedy duo Yoiko (Game Center CX’s Shinya Arino and Masaru Hamaguchi) sees the pair play Dairantou Smash Bros. SPECIAL (Super Smash Bros. Ultimate). Episode one added below with more to follow in the weeks to come!
Edit: episodes two and three (with Masahiro Sakurai!) now added…
Masahiro Sakurai tweeted to say that the “Super Smash Bros. Ultimate’s DLC line-up is now complete. This time the selection was made entirely by Nintendo. I decide if we can create a fighter based on their selection, then come up with the plan.”