At today’s Famitsu Super Smash Bros. Ultimate corporate tournament, Masahiro Sakurai told the crowd: “Today I also made things in the company, such as a fighter whom hasn’t been known by everybody yet. And I came here after the work has ended.” Thanks to BlackKite for the translation and Naruki for the clip (posted below). Please note that the image isn’t supposed to infer that Spring Man will be added to the game.
Masahiro Sakurai’s 592nd column in this week’s issue (No.1616) of Weekly Famitsu magazine sees the Super Smash Bros. Ultimate director talk about the game surpassing Street Fighter II to become the best-selling fighting game. Sakurai says that Smash is considered an action game in Japan. Even though it has suprassed SFII in sales, he still considers Capcom’s classic to be the king of fighting games still. Sakurai says a fighting game may become stale once mastered, hence why the series is designed closer to a party game. More details are found at this thread. Translation thanks to Robert Sephazon.
The Dragon Quest XI S Official Live Broadcast Countdown Special #4, which is set for 26 September at 21:00-01:00 JST, will include Yuji Horii and Masahiro Sakurai. Full details here. The livestream will celebrate the Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition game’s launch at midnight. Pre-order the game here and use the code JPNINTENDO for 5% off.
Masahiro Sakurai’s 587th column in this week’s issue (No.1606) of Weekly Famitsu magazine sees the Super Smash Bros. Ultimate director talk the Banjo-Kazooie DLC and more. Nintendo decide the line-up but Sakurai has the final say over whether the character will work. Sakurai wants to put all his efforts into Smash Bros. and is not working on another game. Sakurai does say that he is enjoying his work. More details are found at this thread. Translation thanks to PushDustIn.
In his latest column in Weekly Famitsu magazine, Masahiro Sakurai talks more about making fighter reveal trailers in Super Smash Bros. Ultimate. Go here to read part one. Sakurai says that a great number of people are required to put together the gameplay parts of the trailer and he wishes for the footage to be as close as possible to the final build. People working on the game are usually responsible although sometimes members of the Mario Club help out.
The gameplay parts aren’t fully planned like the CG parts are. Having the sound effects and music work is hugely important. Sakurai says the CG parts are expensive but feels it is worth it, although the last DLC didn’t include any. Sakurai finishes by saying he is “deeply grateful” to work on the trailers.
Much more is detailed over at this thread courtesy of PushDustIn. Buy physical copies of Weekly Famitsu here – use the code JPNINTENDO for 5% off all physical purchases above $20.
In his latest column in Weekly Famitsu magazine, Masahiro Sakurai talks about making fighter reveal trailers in Super Smash Bros. Ultimate. These are done both for the fans to enjoy and to create buzz. Sakurai says he writes the script for the trailers and each scene. A company called Digital Frontier help with the CG animation trailers. Sakurai checks each step and is very thankful for Digital Frontier. Much more is detailed over at this thread courtesy of PushDustIn. The next column (in two weeks) will talk gameplay. Buy physical copies of Weekly Famitsu here – use the code JPNINTENDO for 5% off all physical purchases above $20.
In his latest column in Weekly Famitsu Issue No.1595, Masahiro Sakurai talks about the recent Super Smash Bros. Ultimate DLC announcements. He wanted to include the legendary Command Prompt with the Dragon Quest Hero. Originally the Hero was to be silent until Dragon Quest XI S added voice actors.
Banjo & Kazooie were requested in large numbers by fans from the west. Sakurai said that both Microsoft and Rare for their assistance. Sakurai also notes that he doesn’t really care for console wars, and ends in saying he wants to please all the fans of the original games.
Thanks to @PushDustIn. Follow him for the full translation, along with future and past translations!
In the latest issue of Nintendo DREAM, Masahiro Sakurai again talks about Super Smash Bros. Ultimate in the second part of the interview with the magazine. Sakurai feels that the quality of the stages and characters have dramatically improved since the original game released. Read previous posts regarding Sakurai at this tag.
Sakurai looked at the original work and considered how the fight would evolve when deciding how to implement boss fights. Sakurai wanted Marx to be represented as a ‘bizarre being’.
The Splatoon stage was decided as Moray Towers due to the ramps making it unique as a Smash stage and unlike any other.
Both the vocal and non-vocal versions of Jump Up, Super Star! were included as Sakurai heard both renditions often during development.
When deciding Spirits, Sakurai had to consider the legalities of using them and the artworks, with some dropped if sufficient artwork couldn’t be found.
There are no Spirit battles with Kirby at the start of World of Light due to him being the only survivor. This changes later on as the thought process is that he was analysed at one point.