Sakurai Talks Super Smash Bros. Ultimate
In the latest issue of Nintendo DREAM, Masahiro Sakurai again talks about Super Smash Bros. Ultimate in the second part of the interview with the magazine. Sakurai feels that the quality of the stages and characters have dramatically improved since the original game released. Read previous posts regarding Sakurai at this tag.

Sakurai looked at the original work and considered how the fight would evolve when deciding how to implement boss fights. Sakurai wanted Marx to be represented as a ‘bizarre being’.

The Splatoon stage was decided as Moray Towers due to the ramps making it unique as a Smash stage and unlike any other.

Both the vocal and non-vocal versions of Jump Up, Super Star! were included as Sakurai heard both renditions often during development.

When deciding Spirits, Sakurai had to consider the legalities of using them and the artworks, with some dropped if sufficient artwork couldn’t be found.

There are no Spirit battles with Kirby at the start of World of Light due to him being the only survivor. This changes later on as the thought process is that he was analysed at one point.
Thanks to PushDustIn.
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