Kirby Development Team Interview Recap

A recap of the Kirby development team interview from Weekly Famitsu magazine including shelving three Kirby games before Kirby Wii, wanting the next Kirby game to surpass Kirby Star Allies, and wanting to do a non-action game spin-off. Also added is a Q&A with HAL software developers and with Kirby’s 25th anniversary orchestra concert staff.

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Asano & Takahashi Weekly Famitsu Interview

An excerpt of the Weekly Famitsu interview with Square-Enix’s Tomoya Asano and Masashi Takahashi from the upcoming issue of the magazine. The interview sees Asano apologise for Bravely Second: End Layer, before talking about moving on to develop Octopath Traveler, the smartphone title Bravely Default Fairy’s Effect, and more recently Bravely Default II.

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Shigeru Miyamoto interview

Shigeru Miyamoto Famitsu Interview Part 4

The fourth and final part of our translated Weekly Famitsu interview with Shigeru Miyamoto who talks about making something interesting before making something to sell, Yamauchi’s philosophy of “making something never seen before”, Nintendo wanting to cooperate with more companies, wanting Nintendo to continue to do interesting things and become an “entertainment office”, Miyamoto’s hobbies, and lots of Pokémon GO talk!

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Shigeru Miyamoto Famitsu Interview Part 3

The third part of our translated Weekly Famitsu interview with Shigeru Miyamoto who talks about his appreciation for Apple’s design, talking to Apple regarding Super Mario Run, the ‘Nintendo-like’ term, thoughts on people uploading gameplay videos, which Pokémon his wife asked him to catch in Orlando, talking about the movie project, meeting with Chris Meledandri from Illumination, and much more.

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Shigeru Miyamoto Famitsu Interview Part 2

The second part of our translated Weekly Famitsu interview with Shigeru Miyamoto who talks about being an editor and not a creator, his involvement in Breath of the Wild, forcing large parts of games to be changed, what’s okay for Mario to do including not killing, no Smash Bros. like there is today if Mario couldn’t punch, getting approval from Disney for his Bambi art, N64 having more proficient interfaces than its competitors, and Iwata wanting to bring back “Anything goes” ethos.

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Shigeru Miyamoto Famitsu Interview Part 1

The first part of our translated Weekly Famitsu interview with Shigeru Miyamoto who talks about being selected as Culture Contributor, Nintendo excited at their first magazine coverage, his past comments on mobile gaming, making Mario sequels with new technology and not for the sake of it, wanting to be accepted like Disney, the DS and Wii era, protecting the basics of the Super Mario series, and not letting developers get content.

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Nintendo on Developing New Mobile Software

Nintendo Co., Ltd. President Shuntaro Furukawa has revealed that are “thinking about what new things we can propose in the Mobile Business“, and that they are currently under development. Furukawa says the reveal will come when the time s right. Read the full translated question and answer below. [Thanks, BlackKite]

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Furukawa: “Developers… Can Do As Freely As They Want”

The final part of our translation of the Nikkei interview with Nintendo Co., Ltd. President Shuntaro Furukawa, talks about Esports, not interfering with development, Japan’s declining population, and more. Thanks to BlackKite for the translation. Please credit Japanese Nintendo and link to this post if using any part of this translation elsewhere. Check out part one here and part two here.

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Furukawa: “I Don’t Think Dedicated Consoles Will Disappear”

Part two of our translation of the Nikkei interview with Nintendo Co., Ltd. President Shuntaro Furukawa, talks about Google Stadia, cloud gaming, an ‘innovation dilemma’, and ongoing interest in AR. Thanks to BlackKite for the translation. Please credit Japanese Nintendo and link to this post if using any part of this translation elsewhere. Check out part one here and look forward to part three shortly!

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