Eiji Aonuma Talks Chamber Dungeons And More

Nintendo UK have posted some comments from The Legend of Zelda series Producer Eiji Aonuma regarding the upcoming The Legend of Zelda: Link’s Awakening remake for Nintendo Switch including explaining the new Chamber Dungeons feature.

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Aonuma Comments on Breath of the Wild Sequel

The Legend of Zelda series Producer/Director Eiji Aonuma recently spoke with IGN regarding the The Legend of Zelda: Breath of the Wild sequel: “The new Breath of the Wild or the sequel to it, it’s not necessarily going to be related to Majora’s Mask or inspired by it… What we showed you currently is a little darker”.

In another interview, Aonuma said that a lot of the younger team members are playing Red Dead Redemption 2 whilst he is personally playing Cadence of Hyrule:Crypt of the NecroDancer feat. The Legend of Zelda, “I’ve been kind of overloaded with a lot of Zelda recently”.

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From left to right and top to bottom:-

  • Shigeru Miyamoto
  • Eiji Aonuma
  • Goro Abe
  • Shinya Hiratake
  • Takashi Tezuka
  • Yurie Hattori
  • Aya Kyogoku
  • Akira Otani
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Eiji Aonuma‘s response to seeing the video of Link paragliding the whole map in Breath of the Wild and on the 300 strong development team  

Welcome to our second look at the 日経トレンディ (Nikkei Trendy) interview with Eiji Aonuma. Aonuma talks about the Magnesis Rune ability in The Legend of Zelda: Breath of the Wild and the development team’s response after seeing the video of Link paragliding the whole map! Aonuma also talks about using a 300 strong development team and whether he felt it was worth it. Stay tuned for our third look at the interview in a week or so where Aonuma looks at the benefit of the ‘Open Air’ of Breath of the Wild to the typical ‘Open World’ formula.

On fans posting new ways to play Breath of the Wild online…   

“When we apply the laws of physics in this game – based on the physics engine, various kinds of ‘interesting things’ will happen.

We intentionally give [much] freedom in testing them out, but I’m surprised on the tricks of using the Magnesis item that can carry anything metallic. When you place a block on a metal trolley, and when you stand on top of it and then pull the trolley [with Magnesis], it will gradually soar up into the sky. When we saw the video[1] that used that method to move mid-air, all the staff became speechless (laughs).”

On using a development team of 300 people… 

"The organisation of 300 people was really made at the very end of the development so I don’t want to exaggerate this too much. This kind of thing [game development] happened normally in the past; in the era where a small number of people could develop game software.

When that has grown to a large number exceeding 100 people, anyone would have only thought that it’s ‘impossible’, so I don’t think it’s that surprising. 

However, if we’re looking at a simple way of thinking such as cost-cutting, it becomes ‘no way [it could happen]’, so at the start of the development I also had a bit of resistance with the viewpoint of a producer.

But when we actually tried doing that, it makes quality control smoother, and on the contrary I also actually felt that it connects to cost-cutting, so we decided to go through with this until the end.”

Many thanks to Kite again for the translation. Please credit Japanese Nintendo if posting any of the above elsewhere.  

Translator’s note: I think this is the video mentioned by Aonuma: https://youtu.be/cXMlXSDwzU8

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Tuesday Update with Eiji Aonuma interview, Rudymical announced for Switch plus more news!

Eiji Aonuma was interviewed in Nikkei Trendy where he says that Breath of the Wild is ‘Open Air’ sue to the series becoming formulaic and stagnant since the move to 3D with Ocarina of Time. He’s also promised ’surprises’ for the series’ future. Go here to read the transcript.

● The Legend of Dark Witch spin-off Rudymical ♪ Majin Shoujo Ongaku Gaiden (Dark Witch Music: Rudymical) is coming to the Nintendo Switch eShop on Thursday (11 May) priced at ¥800. Check out the trailer here.

Tantei Jinguji Saburo: GHOST OF THE DUSK (Jake Hunter: Ghost of the Dusk) has been dated on Nintendo 3DS for 31 August priced at ¥5,800. The game is currently 80% complete.

● The only Nintendo games announced for Weekly Famitsu this week are Alliance Alive, Etrian Mystery Dungeon 2, Attack on Titan and of-course Jake Hunter. Review scores see Kamiko with 30/40 and Shoot The Ball with just 17/40.

● Japanese credit cards can from today be stored on the Japanese Nintendo Switch eShop although overseas cards still cannot be stored on a Japanese account. We’ll let you know if that (ever) changes.

Dragon Quest Monsters Joker 3 Professional Great Masters’ GP entries are now open at this website with the finals on 5 August.

Fire Emblem Heroes added some Defensive Battle special maps today and will see the return of Grand Hero Battle: Ursula tomorrow!

● I forgot to post the COMG! ranking yesterday! Pre-orders are Splatoon 2 with 319 pts and Dragon Quest XI with 207. Last week’s sales are Mario Kart 8 Deluxe with 107 pts, Dragon Ball Heroes X with 62, Monster Hunter XX with 40 and Fire Emblem Echoes with 25.

Mario Kart 8 Deluxe maintenance takes place tomorrow from 11:00 – 12:00 JST (tonight in most of the west!). The 3DS version of Dragon Quest X will also see maintenance tomorrow from 02:00 – 04:00 JST.

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Eiji Aonuma explains why Breath of the Wild is ‘Open Air’ and aims to provide ‘surprises’ with the next Zelda 

Eiji Aonuma was interviewed in the June issue of 日経トレンディ (Nikkei Trendy) about The Legend of Zelda: Breath of the Wild. Aonuma explains that when The Legend of Zelda series became 3D; he wanted to make a game that could be played by all players – including those that hadn’t played a 3D game before. Whilst this led to a classic game in Ocarina of Time, this nonlinearity soon became formulaic, hence why Breath of the Wild became ‘Open Air’.

Aonuma also comments on why he believes Breath of the Wild is so fondly received in the west and that he hopes the sequel will continue to surprise and exceed everyone’s expectations. The magazine -which also has a Dragon Quest XI feature- has printed the full interview (in Japanese) and is available at newsstands now. Below are select translations… 

On The Legend of Zelda: Breath of the Wild becoming ‘Open Air’… 

“When I first created a Zelda that’s played with 3D in Ocarina of Time, what we put our attention on is: To cope with how we were still not familiar with 3D yet, we show ‘routes’ so that you could progress forward without getting lost in even broad worlds. 

At that time, I thought that was the right thing. However, as we stacked on the series, ‘not getting lost’ would produce feelings of blockages like ‘cannot do anything but that’ or ‘cannot run away’, so more and more people felt dissatisfied with that. 

‘Open Air’ are words that really liberates us from those ‘feelings of blockages’. You can freely explore a vast world connected seamlessly, and you can progress to find out your own ‘answer’. So I think if there are 100 people ‘experiencing’ it, there will be 100 ways [to progress].”

On overseas reactions and thoughts of the series in the future… 

“First of all I think the point that ‘this is a Zelda’ is big. It’s a series that has been continuing for a long time, if I am to put it in words then perhaps everyone would have thought it’s not that simple to do a ‘reform’. 

Furthermore, that reform causes a ‘surprise’ to all our users who have played Zelda until now, since it exceeds their imaginations by a bit, and I think perhaps that’s why they, including the media, have welcomed it with the ‘zeal’. 

It’s not an easy thing to be able to answer expectations of all our users, but through this game, I recognised again that the significance of continuing to create the series is right there, so in the future I’d like to repeat doing “great fusses*” and provide ‘surprises’ that exceed everyone’s expectations.”

Many thanks to Kite for the translation. Please credit Japanese Nintendo if posting any of the above elsewhere. 

* Translator’s note: Originally Aonuma said すったもんだ. When this is checked in a web dictionary, it could mean the following: Confused (situation), Great fuss, Much wrangling. Yeah a very quirky phrase indeed, so I picked Great Fuss out of those meanings since it’s the closest to a noun.

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Aonuma implies open world Zelda will become the norm 

Eiji Aonuma is interviewed in this week’s issue of Weekly Famitsu and was asked about the next Zelda game after The Legend of Zelda: Breath of the Wild and whether it would be open world, replying “I think that in the future, this will become a standard form.”

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