Kyogeki Quartet Fighters Review

With a seemingly endless array of modern titles assuming a retro 8-bit look, either for stylistic purposes or for the ease of development; most of these games fail to encapsulate the true Famicom feel. Happy Meal aim to change this with the vertically scrolling shooter Kyogeki Quartet Fighters, even going as far as to adopt both a 4:3 aspect ratio and to recruit Star Soldier composer Takeaki Kunimoto to recreate a more authentic experience.

The storyline too is on tee, with the earth under attack from enemy forces from outer space. Former enemies must become allies as countries form the EDC (Earth Defence Corps) to try and avenge the evil invaders. With the earth on the verge of falling, the EDC must do all they can for one last attack on the enemy base: restore order and to destroy Dr. Akemi. This last operation is called Kyogeki, with the final four defenders, the Kyogeki Quartet Fighters.

The gimmick of Kyogeki Quartet Fighters is not just in its four player co-operative play, but how it achieves this in utilising an R-Type ‘Force’ system with any or all of the aircraft able to combine and separate at will adding a whole new strategic element to the gameplay. In single-player; combining the craft leaves them all controlled manually by player one, whilst separating them sees automatic control assumed for players two to four.

There are two gameplay modes in Kyogeki Quartet Fighters: ‘KYOGEKI’ and ‘ATTACK’. Kyogeki mode sees two objectives: clear the stages (as normal) but in defending the VIP aircraft (one of the four fighters) at all times – each craft other than the VIP has infinite lives. Attack mode is more orthodox with a standard limitation on lives. Each of these modes also have a sub Arcade and Battle modes with the latter focusing on competing for high scores.

A bonus game, Denshikantai Knack is also included, which is essentially the same game as its smartphone counterpart which released last year, but now with added proper controls. Denshikantai Knack is again a Famicom-style shooter, but with the difficulty ramped way, way up in comparison to Kyogeki Quartet Fighters (which has two difficulty settings with even the hardest being way more palatable than Denshikantai Knack’s only one!).

Conclusion:

Kyogeki Quartet Fighters not only encapsulates a true Famicom feel, it compares favourably with the very best the Nintendo’s first home console has to offer with excellent 8-bit audio visuals, brilliant boss battles and most of all, it’s just pure unadulterated fun! The game also takes adavantage of Nintendo Switch’s strengths with an excellent use of both HD Rumble and four-player capabilities, delivering one of the best games the eShop has to offer.

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